Answer by Kerihobo
it does not matter, just learn one of the software and get good with it. the results will be your own doing, not the software's.
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you may be able to do it this way: http://docs.unity3d.com/Documentation/Components/class-Projector.html use a texture that matches the type of specular you want, now you just need to find a way to...
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im not sure the GameObject.Find is needed, unless this is going on to an object that isn't music switch. Just try guiTexture.texture = whatever; that should refer to the guiTexture component upon the...
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you could also remove the part where you change the audio clip and just use audio.PlayOneShot(gravel[Random.Range(0,gravel.length)]); 2 lines. just fyi
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if you have a characterController component, you can use controller.move(moveDirection * Time.deltaTime); where moveDirection is a variable you declared storing a vector3. (X, Y, Z) <--- 3 vectors....
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I am GUESSING... I havnt tested this, sue me if it doesn't work. currentSide.GetComponent().UpdateTexture(0); could probably be: BlockScript blockscript = YourGameObject.GetComponent(); After that you...
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hey cheers for reply, I did a bit more investigation and unfortunately I wasn't able to find a solution for the problem in Maya, but I did find a solution in Unity. You can tell unity to either import...
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I had the same problem, it worked for me but it seems to only work if i first check .isplaying or !.isplaying first, and then inside that block i use .Play or .Stop
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I would be worried that when I ever get stuck in Boo, there would be limited assistance available for me. tonnes of JS/C# ppl to grab knowledge from.
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Does your NPC have an animation component? I think it needs one if you're using animation.play or .crossfade. It must have those animations attached to it.
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fafase, you got it. So I suppose I should have guessed, but it wasn't entirely obvious to me at first, indeed it seems that LayoutGroup components override the properties of RectTransform in order to...
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say you are trying to access a class called "MyClass", and that class has a variable: public int myInt; Well, if this class exists in your project folders somewhere, then that means engine can access...
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ok i gave that game a go, and really i think you would want to use a better method to be honest, it doesnt look very good. Anyway, to achieve the same effect, I would send a ray from the centre of...
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This has happened to me as well. I was actually just about to hit Ctrl+S and then BAM... it wiped out my scene! my entire hierachy, gone! I watched all objects disappear before my eyes! The worst part...
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it's important that your script is allowed to inherit from monobehaviour which is a base class in the UnityEngine namespace. to inherit from monobehaviour, your script must at least look like the...
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i dont get it.... it looks like it should work... something else not in this script could be wrong. So it doesn't throw any errors? try resetting your rigidbody component in the inspector. or try...
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